Programe Note
- Matrix와 Transform 을 이용한 이미지 회전 2009.05.21
- 마우스 이벤트 (Click & doubleClick 동시에 사용하기) 2009.05.21
- Matrix와 Transform 2009.05.21
- 마우스 오른쪽 버튼 구글 프로젝트 2009.05.20
- FLEX 참고 사이트 2009.05.11
- [오라클] dump/import 명령어 2009.04.28 1
- [FLEX] 브라우져 풀스크린 모드 전환 2009.04.14
- [펌] 고스트부팅씨디 만들기 2009.04.08
- ActionScript 3.0 Code 라이브러리 모음 2009.04.07
- [펌]Tree에 바인딩 된 XML의 특정 attribute로 아이템을 검색하고 폴더 확장하기 2009.04.06 1
Matrix와 Transform 을 이용한 이미지 회전
마우스 이벤트 (Click & doubleClick 동시에 사용하기)
Matrix와 Transform
마우스 오른쪽 버튼 구글 프로젝트
FLEX 참고 사이트
(http://www.adobe.com/cfusion/exchange/index.cfm?view=sn610#loc=en_us&view=sn610&viewName=Adobe%20Exchange&avm=1)
(http://flexbox.mrinalwadhwa.com/)
(http://code.google.com/p/flexlib/wiki/ComponentList)
(http://demo.quietlyscheming.com/ChartSampler/app.html)
(http://demo.quietlyscheming.com/fisheye/TileExplorer.html)
(http://www.quietlyscheming.com/blog/components/flexbook/)
(http://demo.quietlyscheming.com/calendar/app.html)
(http://demo.quietlyscheming.com/landscape/Declaration.html)
(http://demo.quietlyscheming.com/RandomWalk/app.html)
(http://demo.quietlyscheming.com/displayShelf/index.html)
[오라클] dump/import 명령어
1. 덤프 뜨기(Export)
-기본
명령어프롬프트 > exp 아이디/비번@서비스명(SID)
-옵션(파일명 지정 또는 테이블 지정)
명령어프롬프트 > exp 아이디/비번@서비스명(SID) tables=테이블명1,테이블명2... file=파일명.dmp
2. 덤프파일 임포트 하기
-기본
명령어프롬프트 > imp 아이디/비번 file=파일명.dmp
-옵션 테이블지정
명령어프롬프트 > imp 아이디/비번 file=파일명.dmp tables=테이블명1,테이블명2...
덤프 넣을때 - import
D:\tmp>imp 아이디/비번
(일부 테이블만)
D:\tmp>imp 아이디/비번 file=파일명
tables=테이블명
/예)
exp test/testpw OWNER=test FILE=test.dmp LOG=test.log
exp test/testpw@test FILE=test.dmp LOG=test.log
imp test/testpw FROMUSER=test TOUSER=test FILE=test.dmp LOG = test.log
[FLEX] 브라우져 풀스크린 모드 전환
at flash.display::Stage/set displayState()
[펌] 고스트부팅씨디 만들기
준비물: 디스켓 1장, cd롬 1장,
1. 고스트2003을 실행 -->ghost유틸리티를 클릭
![원본 크기의 사진을 보려면 클릭하세요](http://kr.img.blog.yahoo.com/ybi/1/5f/e4/eom56/folder/1453043/img_1453043_1308079_15?1141892774.jpg)
표준 ghost 부트 디스크 클릭 후 <다음>
![원본 크기의 사진을 보려면 클릭하세요](http://kr.img.blog.yahoo.com/ybi/1/5f/e4/eom56/folder/1453043/img_1453043_1308079_14?1141892774.jpg)
<다음>
![](http://kr.img.blog.yahoo.com/ybi/1/5f/e4/eom56/folder/1453043/img_1453043_1308079_8?1141892774.jpg)
<다음>
![](http://kr.img.blog.yahoo.com/ybi/1/5f/e4/eom56/folder/1453043/img_1453043_1308079_7?1141892774.jpg)
시스템에서 고스트 프로그램 위치를 찾아줍니다 <다음>
![](http://kr.img.blog.yahoo.com/ybi/1/5f/e4/eom56/folder/1453043/img_1453043_1308079_9?1141892774.jpg)
A드라이버에 디스켓 1장 삽입 후 <다음>
![](http://kr.img.blog.yahoo.com/ybi/1/5f/e4/eom56/folder/1453043/img_1453043_1308079_12?1141892774.jpg)
<다음>
![](http://kr.img.blog.yahoo.com/ybi/1/5f/e4/eom56/folder/1453043/img_1453043_1308079_5?1141892774.jpg)
디스켓 넣으면 포멧창이 뜸 ....포멧실행 후 <다음>
![](http://kr.img.blog.yahoo.com/ybi/1/5f/e4/eom56/folder/1453043/img_1453043_1308079_11?1141892774.jpg)
이 작업이 끝나면 A디스켓에 GHOST폴더와 autoexe.bat를 비롯 6개 화일이 생성됨
참고 이 디스켓으로 부팅하면 고스트가 부팅됩니다. 하지만 cd롬으로 구우면 동작 안됩니다..
cd롬으로 부틴하려면 winimage프로그램으로 이미지 파일을 만들어서 cd롬을 궈야 합니다.
프로그램은 여기서 다운 받아서 하세요 최신버전 winima80.exe 이 있네요 http://winimage.com/download.htm
winimage란 프로그램을 구동 후 disk --> create cd-rom iso image를 클릭하면
![원본 크기의 사진을 보려면 클릭하세요](http://kr.img.blog.yahoo.com/ybi/1/5f/e4/eom56/folder/1453043/img_1453043_1308079_13?1141892774.jpg)
A디스켓을 읽어옵니다
![원본 크기의 사진을 보려면 클릭하세요](http://kr.img.blog.yahoo.com/ybi/1/5f/e4/eom56/folder/1453043/img_1453043_1308079_6?1141892774.jpg)
A 디스켓내용을 보여주면...
![원본 크기의 사진을 보려면 클릭하세요](http://kr.img.blog.yahoo.com/ybi/1/5f/e4/eom56/folder/1453043/img_1453043_1308079_4?1141892774.jpg)
file --> save as
![원본 크기의 사진을 보려면 클릭하세요](http://kr.img.blog.yahoo.com/ybi/1/5f/e4/eom56/folder/1453043/img_1453043_1308079_2?1141892774.jpg)
해서 임의의 디렉토리에 저장합니다. 이때 파일형식을 ima로 지정
(여기선 c:\temp\xp.ima로 저장)
![원본 크기의 사진을 보려면 클릭하세요](http://kr.img.blog.yahoo.com/ybi/1/5f/e4/eom56/folder/1453043/img_1453043_1308079_10?1141892774.jpg)
작업이 끝났습니다. winimage를 종료하고 nero를 실행하세요
![](http://kr.img.blog.yahoo.com/ybi/1/5f/e4/eom56/folder/1453043/img_1453043_1308079_0?1141892774.jpg)
nero5인데 좌측 cd-rom부트를 클릭하고
![원본 크기의 사진을 보려면 클릭하세요](http://kr.img.blog.yahoo.com/ybi/1/5f/e4/eom56/folder/1453043/img_1453043_1308079_1?1141892774.jpg)
이미지 화일에 점 찍으시고 아까 저장한 xp.ima위치를 지정하고 우측 상단의 <새파일>을 크릭합니다 cd에 추가할 file있으면 추가하신 후...이후 작업은 nero굽는식으로 구우면 됩니다.
![원본 크기의 사진을 보려면 클릭하세요](http://kr.img.blog.yahoo.com/ybi/1/5f/e4/eom56/folder/1453043/img_1453043_1308079_3?1141892774.jpg)
ActionScript 3.0 Code 라이브러리 모음
Adrian Parr’s Blog 에 올라온 ActionScript 3.0 Code 라이브러리 모음이다. 매우 유용해서 긁어왔다.
3D Engines
- Papervision3D
http://blog.papervision3d.org/ - Away 3D
http://www.away3d.com/
- Sandy 3D
http://www.flashsandy.org/
- Alternativa Platform
http://blog.alternativaplatform.com/en/
- FIVe3D
http://five3d.mathieu-badimon.com/
- WireEngine3D (we3d) - A lightweight and fast 3D Engine for Flash 8/9.
http://osflash.org/we3d/
- Sharikura
http://temp.roxik.com/datas/physics/
3D Game Engines
- PaperWorld 3D
http://paperworld3d.com/
3D Animation Framework
- Cast3D
http://www.cast3d.org/
3D Physics Engines
- WOW-Engine
http://seraf.mediabox.fr/wow-engine/
Animation Tweening Kits
- Tweener - A class for creating tweens in actionscript 2 and 3 - because there’s infinity between 0 and 1.
http://code.google.com/p/tweener/
- TweenLite
http://blog.greensock.com/tweenliteas3/
- TweenMax
http://blog.greensock.com/tweenmaxas3/
- Tweensy
http://www.lostinactionscript.com/blog/index.php/2008/08/31/as3-tween-engine-tweensy-preview/
- GoASAP (ActionScript Animation Platform)
http://www.goasap.org/
- AS3 Animation System 2.0
http://www.boostworthy.com/blog/?p=170
- Animation Package
http://www.alex-uhlmann.de/flash/animationpackage/
- KitchenSync - KitchenSync is an ActionScript 3.0 library for sequencing animations and other time-based actions.
http://code.google.com/p/kitchensynclib/
- Gyro - A tween and animation library for ActionScript 3
http://code.google.com/p/gyro-actionscript-animation/
- gTween
http://www.gskinner.com/blog/archives/2008/08/gtween_a_new_tw.html
- HydroTween + HydroSequence (based on GoASAP)
http://blog.hydrotik.com/2008/07/19/hydrotween-hydrosequence-rev32/
- AS3 Easing
http://www.uza.lt/codex/as3-easing/
- Twease
http://code.google.com/p/twease/
2D Physics Engines
- APE (Actionscript Physics Engine)
http://www.cove.org/ape/index.htm
- Box2DFlashAS3
http://box2dflash.sourceforge.net/
- FOAM - 2D Rigid Body Physics Engine
http://code.google.com/p/foam-as3/
- glaze - 2D Rigid Body Dynamics & Game Engine for Actionsctipt 3
http://code.google.com/p/glaze/
- motor2
http://lab.polygonal.de/motor_physics/
- Fisix Engine
http://www.fisixengine.com/default.asp
- PopShapes
http://lab.andre-michelle.com/physics-engine/
Security
- AS3Crypto
http://crypto.hurlant.com/
Audio Libraries
- Popforge - ActionScript 3 code sandbox for various packages
http://code.google.com/p/popforge/
Particle Systems
- FLiNT
http://flintparticles.org/
- Partigen (Not free)
http://desuade.com/products/partigen/ - Pulse Particle System - A general purpose AS3 particle system.
http://www.rogue-development.com/pulseParticles.html - Emitter - ActionScript 3.0 particle FX engine
http://code.google.com/p/emitter/
Data Visualization
- Flare - Create interactive data visualizations for the web
http://flare.prefuse.org/
Loading Kits
- BulkLoader - A library for managing multiple loadings with Actionscript 3 (AS3).
http://code.google.com/p/bulk-loader/
- Masapi
http://code.google.com/p/masapi/
- QueueLoaderAS3
http://code.google.com/p/queueloader-as3/ - SomaLoader
http://www.soundstep.com/blog/downloads/somaloader/
OOP Frameworks
- Cairngorm
http://opensource.adobe.com/wiki/display/cairngorm/Cairngorm
- PureMVC
http://puremvc.org/
- Mate
http://mate.asfusion.com/
- Gaia
http://www.gaiaflashframework.com/
- Slide
http://code.google.com/p/flex-slide/
- Guasax
http://www.guasax.com/
- VEGAS
http://code.google.com/p/vegas/
- Parsley
http://www.spicefactory.org/parsley/
- LowRa - AS3 version of pixlib
http://code.google.com/p/lowra/ - CASA Lib - An Open Source Code Library for ActionScript 2.0 & 3.0
http://casalib.org/
Other APIs and libraries
- facebook-actionscript-api - Actionscript API for the Facebook platform
http://code.google.com/p/facebook-actionscript-api/
- as3facebooklib - ActionScript 3.0 API for Facebook
http://code.google.com/p/as3facebooklib/
- Yahoo Maps API
http://developer.yahoo.com/flash/maps/
- corelib - ActionScript 3.0 library for several basic utilities (JPEG Encoding, MD5 Hashing, JSON Serialization).
http://code.google.com/p/as3corelib/
- as3flexunitlib - ActionScript 3.0 framework for unit testing.
http://code.google.com/p/as3flexunitlib/
- as3flickrlib - ActionScript 3.0 API for Flickr
http://code.google.com/p/as3flickrlib/
- as3mapprlib - ActionScript 3.0 API for Mappr
- http://code.google.com/p/as3mapprlib/
- as3syndicationlib - ActionScript 3.0 library for handling syndication feeds.
http://code.google.com/p/as3syndicationlib/
- as3odeolib - ActionScript 3.0 API for Odeo
http://code.google.com/p/as3odeolib/
- as3youtubelib - ActionScript 3.0 API for YouTube
http://code.google.com/p/as3youtubelib/
- as3ebaylib - ActionScript 3.0 API for eBay
http://code.google.com/p/as3ebaylib/
- as3awss3lib - ActionScript 3.0 library for interacting with Amazon S3
http://code.google.com/p/as3awss3lib/
- as3soundeditorlib - Actionscript 3.0 library for sound playback, spectrum display, and cue point display
http://code.google.com/p/as3soundeditorlib/
- as3ds - AS3 Data Structures For Game Developers
http://code.google.com/p/as3ds/
- as3notificationlib - A notification framework written in AS3 for the Adobe Integrated Runtime (AIR)
http://code.google.com/p/as3notificationlib/
- as3preferenceslib - An AIR library for storing preferences
http://code.google.com/p/as3preferenceslib/
- as3nativealertlib - An AIR alert that appears in a native window
http://code.google.com/p/as3nativealertlib/
- ASCOLLADA - actionscript library for parsing Collada files
http://code.google.com/p/ascollada/
- FZip - An Actionscript 3 class library to load, modify and create standard ZIP archives.
http://codeazur.com.br/lab/fzip/
- lastfm-as3 - Actionscript 3.0 API to access the Last.fm web services
http://code.google.com/p/lastfm-as3/
- MapQuest
http://company.mapquest.com/mqbs/4a.html
- Modest Maps - A display and interaction library for tile-based maps in Flash
http://www.modestmaps.com/
- as3cards - An ActionScript 3.0 card engine and example games
http://code.google.com/p/as3cards/
- flexircclient - ActionScript 3 based IRC library
http://code.google.com/p/flexircclient/
- AsWing - A GUI framework and library that allows programmers to make their flash application(or RIA) UI easily.
http://www.aswing.org/
- as3httpclient - ActionScript 3 utils/classes to extend HTTP/HTTPS APIs in Flash Player 9 (onwards)
http://code.google.com/p/as3httpclient/
- DistortionTweener
http://evolve.reintroducing.com/2007/11/18/as3/as3-distortiontweener/
- ascanvas - An adapter of HTML Canvas and fl.display.Graphics
http://code.google.com/p/ascanvas/
- dopplr-as3 - actionscript 3 code for accessing data from dopplr.com’s api
http://code.google.com/p/dopplr-as3/
- FC64 - an Open-Source Commodore 64 Emulator
https://mirror1.cvsdude.com/trac/osflash/fc64/
- FFilmation - AS3 Isometric Engine
http://www.ffilmation.org/website/
- Google Maps API
http://code.google.com/apis/maps/documentation/flash/intro.html
- FVNC - VNC Client for Flash Player 9 and above
http://osflash.org/fvnc
- AS3 Parametric Curve Library
http://www.algorithmist.net/as3pc.html
- AWI - AMFPHP-WordPress Integration
http://www.klr20mg.com/awi/ (in Spanish) - as3webservice - Open-source Webservice class implementation in AS3 for Flash CS3 IDE
http://code.google.com/p/as3webservice/
- as3jayrock - AS3 wrapper for Jayrock communication
http://code.google.com/p/as3jayrock/ - ASAP Library - A library for the development of maintainable, multi-movie, interactive applications.
http://asaplibrary.org/
[펌]Tree에 바인딩 된 XML의 특정 attribute로 아이템을 검색하고 폴더 확장하기
Tracy Spratt <tspratt@lariatinc.com> 의 아이디어입니다
<?xml version="1.0" encoding="utf-8"?>
<!-- Tree control example. -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" creationComplete="initApp()">
<mx:Script><![CDATA[
[Bindable]
public var _xmlData:XML;
public function initApp():void
{
_xmlData = <element eid="hello">
<element eid="world">
<element eid="123"/>
<element eid="graham"/>
<element eid="weldon">
<element eid="office">
<element eid="thing"/>
<element eid="boat"/>
<element eid="chair"/>
</element>
<element eid="person"/>
</element>
</element>
</element> ;
}//initapp
private function expandParents(xmlNode:XML):void
{
while (xmlNode.parent() != null) {
xmlNode = xmlNode.parent();
myTree.expandItem(xmlNode,true, false);
}
}//expandParents
private function findNodeById(sId:String):void
{
var xmllistDescendants:XMLList = _xmlData.descendants().(@eid == sId);
expandParents(xmllistDescendants[0]);
myTree.selectedItem = xmllistDescendants[0];
}//findNodeById
]]></mx:Script>
<mx:Panel title="Tree Control Example" height="75%" width="75%"
paddingTop="10" paddingLeft="10" paddingRight="10" paddingBottom="10">
<mx:HBox>
<mx:TextInput id="tiId" text="boat" />
<mx:Button label="Find" click="findNodeById(tiId.text)" />
</mx:HBox>
<mx:Tree id="myTree" width="50%" height="100%" labelField="@eid"
showRoot="false" dataProvider="{_xmlData}" />
</mx:Panel>
</mx:Application>